The Mission
Our mission is to develop a glove that allows people to feel virtual objects in VR/AR. The glove connects to Unreal Engine and uses haptic feedback—tiny vibrations or pulses—to give a sense of touch. We’ll use an Arduino board to manage this feedback and to track hand movements quickly and accurately, avoiding the lag that can come with other VR/AR hand-tracking systems, like those in the Quest. Our goal is to create a glove that’s affordable, easy to use, and offers a high-quality experience to bring us closer to true immersion in virtual reality.
The Challenge
The problem we are trying to address is the lack of affordable high end virtual reality feedback system for the end consumer in the highly promising industry which is Virtual/Augmented Reality.
The solution
The Arduino main controller will be wirelessly connected to the Unreal Engine real time game log and triggers specifically mapped functions inside the Arduino on the corresponding in game events. The Arduino controls multiple vibration motors in the glove to add the haptic effect of for example using the force, striking lightning spells etc. Also there will be 1cm diameter stepper motors inside the glove that are controlling the degree to which each finger can bend inwards to grab objects. On top of this we are looking to create a novel feature in the haptic glove space. This feature would enable the user to apply force to an object that is held between the thumb and index finger and feel the force applied on the corresponding opposite finger.